My group
and I worked on the core mechanics and the goal of our game. To begin, we
thought of what the main goal for the players should be. Trisha, the creator of
our game, suggested that the goal for each player should be to complete his or
her tasks. In other words, each player will randomly select a character. Each
character card will have their own tasks that they need to complete. As a
group, we believed that no character should be more powerful than another;
therefore, we made sure each character has equal tasks. The tasks include
finding objects. However, each character has assigned objects. We made sure the
objects assigned to the characters matched the original story of the book and
movie. For example, Hermione would have to find a wand and a time turner. In
the movie she uses a timer turner to save Sirius. Also, she was quick at
learning spells with her wand. More specifically, each character has three
objects that they need to find through out this game.
At first,
we did not know how to set up the game. We were unsure about whether having the
objects in each specific location on the board or to have the objects on the
side. Christina suggested that it would make more sense if we put the cards in
the rooms on the board. However, Trisha believed this would be too random
because plays will never know where to go to find their objects. Then, I came
up with the idea that we should start off the game by splitting the cards of
each player’s character. For example, if I was Harry Potter, my tasks will say to
find a Horcrux, a pensieve and the mirror of Erised. These objects will be
picked out of the pile and given out to the other three players of the game. We
will do this for each player’s character. After all the objects of the
characters are given out, each player will take the objects they collected of
other characters and place them in any location on the board. The rest of my
group liked this idea.
Unfortunately,
we were still unsure about how a character can win. We did not want to make the
goal to only be completing your given task because we believed that would make
the game too simple. Therefore, I came up with the idea that we should have
three copies of each object that are worth 1, 2 or 3 points. If I complete my
task first by finding all three of my objects, I still have the chance of
losing because another character could have two of their three objects that are
worth 3 points each, whereas, the three objects that I found were only worth 1
point each. Therefore, the goal would be to try to get the object you need of
the highest value.
Throughout
the discussion, we realized that we have another error in our game. Not only
will people collect cards that they do not need, but there will also be
locations where the cards run out. I suggested that since Trisha came up with a
Lost Room as one of the locations, that can be assigned as the room that people
can discard the cards they do not need. In other words, if I, Harry Potter,
visit the Chamber of Secret and draw an object card of a motorbike, I can
discard it and place it in the Lost Room because it is not included in my task.
Additionally, each time a room runs out of objects, there will be a list that
will say in which locations to split the objects in the lost room in. While the
rooms are still full, people can visit the Lost Room also to find their
objects, however, they must discard a card in order to search in this location.
No comments:
Post a Comment